Original: DaigoTheBeasTV, publicized on February 18, 2018
1. What is the definition of "eSport"?
NOTE: I just briefly translated parts of the whole discussion, and I have no intention to make any opinion seem better or worse.
As you might already know, there's a context that Japan has laws that make it difficult for tournaments to offer a big prize money, and, to resolve that, the association called JeSU (Japan eSports Union) was established by consolidating three existing associations
on Feb 1, 2018. The association is releasing "pro gamer licenses" for gamers to legally get high prizes. And it's been a controversial topic among us.
As you might already know, there's a context that Japan has laws that make it difficult for tournaments to offer a big prize money, and, to resolve that, the association called JeSU (Japan eSports Union) was established by consolidating three existing associations on Feb 1, 2018. The association is releasing "pro gamer licenses" for gamers to legally get high prizes. And it's been a controversial topic among us.
Daigo: In the first place, as a longtime fighting gamer, I feel like the word "eSport" emerged out of the blue and wrapped an arm around fighting game's shoulder, saying "you're eSports, aren't you." And the reaction was like "what? I didn't know I am." But we haven't played them as eSports...
There's a question: what is the borderline between eSports and non-eSports? Do you think Dragon Quest 3 IS an eSport?
Pro: Fuudo, Gama, Nishitani, Raya, Nyanshi, Akahoshi, Hamamura, Orikasa and about 38% of viewers
Con: Daigo, Hameko, Nemo, Kagecchi, Umezaki and about 62% of viewers
Hameko (chairman of Evo Japan): I think the important point (about whether or not a certain game is an eSport) is "if a media business of the game can be profitable."
Daigo: I think there's no need for us to use the word "eSport" instead of "game."
Hameko: Agreed. We've been making what it is with "games," not "eSports."
Nemo: The word "eSport" helps us make those who aren't interested in games and have negative impressions of games understand what it is.
Hamamura (from JeSU): We discussed about it. We didn't want to use the word "eSports" and were hesitant to use it until the end, but we agreed to use it as we all, including the IP holders, thought it would help us make it seem better and explain who we are to foreigners.
Fuudo: Was there any other candidate?
Hamamura: What I can tell you is that "eGame" was on the table.
All: Lol.
Umezaki (CEO of DetonatioNGaming): When I make a presentation to get sponsorship, companies usually say "game tournaments." And I reply "no, they're eSports. They're not just game tournaments," and show a video of League of Legends' grand final in Japan to them. That way, I can make them see "this is a sport."
Hameko: It's interesting. Contrary to him, when I heard people at Evo Japan say "wow, eSports are so great," I said "no, it's just a game tournament." It's not like I'm against using the word "eSport," but I believe it's better for us to make the social status of "games" better rather than impressions of "eSports" in the long term.
Daigo: Do you think it's better for the industry to develop? I mean, if there's a ramen restaurant you really love, you might want it not to be popular. Cuz you would have to stand in long line to have a ramen, or ramen would become not delicious. I'd feel more comfortable only with loyal customers than with a lot of tourists. Overall, I think it's better for the industry to develop (I mean, to become more profitable). What are your thoughts on it?
Pro: All attendees and about 79% of viewers
Con: About 21% of viewers
Kagecchi (from community, event organizer): I think players who just play games just want the number of players to increase, and suspect the growth of the industry might spoil the situation being.
Nyanshi (president of Topanga): I think there are people who suspect, for instance, when the industry become admirable, Daigo would be unable to do whatever he wants to do unlike now. So it's understandable that such proportion of the viewers is against the growth.
Daigo: I agree. I feel like I could be against if I played games just as my hobby.
Fuudo: I'd definitely agree even if I played games just as my hobby. There'd be tougher competition and increase in the number of players, and we'd play at a higher level.
Daigo: In the first place, as a longtime fighting gamer, I feel like the word "eSport" emerged out of the blue and wrapped an arm around fighting game's shoulder, saying "you're eSports, aren't you." And the reaction was like "what? I didn't know I am." But we haven't played them as eSports...
There's a question: what is the borderline between eSports and non-eSports? Do you think Dragon Quest 3 IS an eSport?
Pro: Fuudo, Gama, Nishitani, Raya, Nyanshi, Akahoshi, Hamamura, Orikasa and about 38% of viewers
Con: Daigo, Hameko, Nemo, Kagecchi, Umezaki and about 62% of viewers
Con: Daigo, Hameko, Nemo, Kagecchi, Umezaki and about 62% of viewers
Hameko (chairman of Evo Japan): I think the important point (about whether or not a certain game is an eSport) is "if a media business of the game can be profitable."
Daigo: I think there's no need for us to use the word "eSport" instead of "game."
Hameko: Agreed. We've been making what it is with "games," not "eSports."
Nemo: The word "eSport" helps us make those who aren't interested in games and have negative impressions of games understand what it is.
Hamamura (from JeSU): We discussed about it. We didn't want to use the word "eSports" and were hesitant to use it until the end, but we agreed to use it as we all, including the IP holders, thought it would help us make it seem better and explain who we are to foreigners.
Fuudo: Was there any other candidate?
Hamamura: What I can tell you is that "eGame" was on the table.
All: Lol.
Umezaki (CEO of DetonatioNGaming): When I make a presentation to get sponsorship, companies usually say "game tournaments." And I reply "no, they're eSports. They're not just game tournaments," and show a video of League of Legends' grand final in Japan to them. That way, I can make them see "this is a sport."
Hameko: It's interesting. Contrary to him, when I heard people at Evo Japan say "wow, eSports are so great," I said "no, it's just a game tournament." It's not like I'm against using the word "eSport," but I believe it's better for us to make the social status of "games" better rather than impressions of "eSports" in the long term.
Daigo: Do you think it's better for the industry to develop? I mean, if there's a ramen restaurant you really love, you might want it not to be popular. Cuz you would have to stand in long line to have a ramen, or ramen would become not delicious. I'd feel more comfortable only with loyal customers than with a lot of tourists. Overall, I think it's better for the industry to develop (I mean, to become more profitable). What are your thoughts on it?
Pro: All attendees and about 79% of viewers
Con: About 21% of viewers
Con: About 21% of viewers
Kagecchi (from community, event organizer): I think players who just play games just want the number of players to increase, and suspect the growth of the industry might spoil the situation being.
Nyanshi (president of Topanga): I think there are people who suspect, for instance, when the industry become admirable, Daigo would be unable to do whatever he wants to do unlike now. So it's understandable that such proportion of the viewers is against the growth.
Daigo: I agree. I feel like I could be against if I played games just as my hobby.
Fuudo: I'd definitely agree even if I played games just as my hobby. There'd be tougher competition and increase in the number of players, and we'd play at a higher level.
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